From the Manufacturer
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Until a developer creates a game that puts players into the
shoes of a severely demented protagonist who disembowels his
adversaries with a plastic fork and wears their intestines as
suspenders, The Punisher will hold the notorious distinction of
being the most grotesque and violent game to date. While most of
the gameplay unfolds through fairly tame and enjoyable shootouts
reminiscent of the Max Payne series, it paves its own bloody path
with a unique interrogation system that shows just how ruthless
and psychotic The Punisher can be.
Whether you are holding an adversary at point, dangling them
off of a ledge, or threatening to grind the off of their
face on an electric sander, The Punisher knows just how to make
people talk. It's what happens after they squeal that is truly
disturbing. You can do the humane thing and let them go, or you
can finish them off in a way that usually leaves a blood smear
the size of Rhode Island. Horror movie fanatics like myself will
appreciate just how creative Volition has been with the vast
array of deaths in this game. Limbs and heads are lost in fans,
bodies are crushed in compactors, humans are added to shark and
python diets, facial cosmetics are taken to the next level in
deep fryers, and I've learned that wood isn't the only thing that
burns in fireplaces. These executions are so grisly that you
can't help but grimace at each drop of blood that is spilled.
They are . They are wrong. But they are also executed
brilliantly. If you think that a specific execution may be too
much for your heart to handle, don't do it. Just get the info you
need and release your prisoner. The player is the one who
determines how violent the action gets. Do you value your ethics?
Or do you want a gruesome thrill? The choice is yours.
Mechanically, the interrogation system is easy to use and the
array of actions that The Punisher can utilize is quite
impressive. Volition also did a phenomenal job with level design.
No two stages feel alike, and each is brimming with unique death
traps, scripted events, and questioning techniques. The game also
embraces the atmosphere of the comic series to such a degree that
it also feels like you are playing through one of its stories.
Several of Frank Castle's recent affairs in the comics are
recreated, and Volition even enlisted the talent of longtime
Punisher scribe Garth Ennis to give this script that authentic
feel. To much surprise (this is going to floor you), this game
isn't nearly as gory as the comic book. Regardless though, The
Punisher still takes video game violence to the next level. In
many ways, it makes Manhunt look as meek and mild as Sesame
Street.
It's a decent play, but it doesn't stack up to other run and
shooters like Max Payne and Psi-Ops. Laughable enemy AI, a poor
targeting system, and sluggish movement really hold it back from
being anything more than average.
Concept:
Enter the mind of Frank Castle and obliterate countless foes
with s ablaze or by torture
Graphics:
The environments leave much to be desired, but the detail in the
character models is very impressive and the black and white
polarizing effect rocks
Sound:
The Punisher's dialogue (voiced by Thomas Jane) is both witty and
rightfully disturbing
Playability:
General movement is a bit sluggish and the targeting system is
not very precise. The interrogations are great, however
Entertainment:
It delivers something new with its shocking kills, but remains a
middle of the road action game
Replay:
Moderate
Rated: 7.5 out of 10
Editor: Andrew Reiner
Issue: February 2005
2nd Opinion:
For better or for worse, this game stays truer to its source
material than most comic book games out there. It really captures
the violence and black humor of the Garth Ennis/Steve Dillon run
of the comic, which is perversely fun for the first couple hours.
But beyond that, the game starts to grow stale, as there is
really no variation to the run and gameplay. The
interrogations and special kills that are so shockingly amusing
in the early stages even start to feel like a chore since they
become increasingly less common as the story progresses, it feels
like even Volition grew tired of the gimmick. Still, this game is
good for a few evil laughs, but I think I'll continue to get my
Punisher fix in comic book form.
Rated: 7.25 out of 10
Editor: Jeremy Zoss
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- Work with an incredible variety of realistic weapons - pistols, s, submachine s, rocket launchers, remote-detonation mines, frag grenades and sniper s.
- The Punisher's training & experience let him turn almost anything into a weapon -- the fully interactive environments let you do the same.
- Use Interrogation Mode to get information from criminals using the ruthless methods you've ever seen.
- Relive special Punisher in-game moments from The Punisher War Journal.
- Act out The Punisher's frustrations in some of the most intense, visceral action ever in Video games!.