- Continues the Tomb Raider story from where Legend left off.
- All-new interactive environment.
- Real-time changes in the environment include footprints that are washed away.
- Smart enemy AI will attack strategically for a bigger challenge.
- New combat system offers more fighting options and skill.
Product description
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For generations, stories have been told of the fearsome weapon
of Thor, the Norse God of thunder. Legend holds that Thor's
hammer had the power to smash ains into valleys and to
destroy even the gods. For more than a thousand years it has
existed only as a myth...until now.
In an ancient ruin on the floor of the Mediterranean Sea, Lara
Croft uncovers proof of the Norse underworld and the mythical
hammer. As she attempts to unravel the secrets behind these
myths, Lara's journey leads her toward a forgotten power that, if
unleashed, could destroy civilization.
.com
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Tomb Raider: Underworld for PlayStation 2 by Eidos resumes where
Tomb Raider: Legend left off. This installment introduces a new,
interactive playing environment that gives players a chance to
immerse themselves more fully into the game. Players once again
take the role of Lara Croft as she explores such wide-ranging
places as the Arctic, Mexico, and beneath the Mediterranean Sea.
Interactive Worlds Introduces Realistic game play
Unlike the previous games in the series, Lara's environment is
now much more realistic and interactive. Footprints will be left
in mud, for example, but only until they wash away in the rain.
Lara's shirt will also get wet, and she's more likely to lose her
grip if she is standing on a slippery, rain-soaked ledge. When
the sun comes out, her shirt will dry and the slippery surfaces
regain their friction. In Underworld, Lara also has a lot more
flexibility in how she makes her way through a level, as there is
often more than one way to get from here to there. She can now
climb walls with texture and rocky outcroppings to reach areas
she previously wouldn't have been able to access.
All of these additions have been made to give the game a
non-linear, open feel. Players can interactive with the
environment by doing things they find to be intuitive, and the
game will respond appropriately. When Lara interacts with trees,
for example, she will push aside leaves using either one or two
hands depending, on whether or not she's holding something. These
details give a lifelike, immersive sensation to the game.
New Melee Combat System
Underworld introduces a new melee combat system that requires
players to strategically strike with offensive, defensive, and
evasive maneuvers. Lara can now attack enemies with different
punches, kicks, knees, and other acrobatic onslaughts. Items
lying on the ground, such as poles that were previously walked
on, can be picked up and swung at enemies. Players can also
perform a greater variety of actions with weapons; for example,
Lara can now hold onto a ledge with one hand and fire a with
the other.
Realistic Enemy and Animal AI
The AI in Tomb Raider: Underworld has also taken a big step
forward--both enemies and animals now make independent decisions
based on their surroundings, employ ambush and squad tactics when
fighting, and will retreat if deemed necessary.
With updated graphics and a more immersive and realistic game
play, Tomb Raider: Underworld will have both fans and newcomers
excited about the newest installment in this popular video
game-pinup franchise.
Tomb Raider: Underworld is loaded with a new melee combat
system, various weapons, and smarter AI for both enemies and
animals.